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Materials for design
IETEducationIETEducation

Materials for design

(1)
Choosing materials for a new design It is essential that products used in our everyday lives are fit for purpose. To design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications. With this in mind, students will dismantle an engineering product to help them better understand its construction and function. They will then use this experience to create a test that will help in choosing which materials are fit for purpose when designing a new product. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). The lesson accompanies our Reverse engineering activity, which should ideally be completed before this lesson. Activity: Choosing materials for a new design In this activity students will be given a pair of headphones to dismantle (this must be done carefully, as the headphones will need reassembling afterwards!). Using our Product investigation booklet, students will conduct a product analysis to investigate its construction. They will be asked to create a test that will help manufactures determine if different materials are fit for purpose to aid choosing materials for new designs. The engineering context Engineers may choose to review older products, or competitor products, in order to help them choose materials for certain design or engineering projects. These materials may be the same as what has already been used in what they’ve examined, or the examination may lead them towards producing superior materials. Suggested learning outcomes At the end of this lesson students will be able to effectively dismantle and investigate an engineered product to determine how it was made along with its function/purpose. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Transportation problems
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Transportation problems

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Solving transportation issues around the world In this activity students will use what they know about community transport systems to suggest possible solutions to existing transportation problems. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering. Activity: Solving transportation issues around the world Students will watch our short film on transportation planning, which will be the basis for a class discussion on the potential issues that come with holding major events in cities such as the Olympic Games. Students will then work in teams to review a scenario from our Solving the transport problem worksheet, which includes various transport planning scenarios. Each team will choose a problem to solve and then present their solution to the class. Finally, students will examine the negative consequences that inevitably come with improving community transport, considering environmental and social factors. Download our activity overview for an introductory lesson plan on transportation issues for free! The engineering context Engineers must often solve transportation problems that can arise in big cities. Whether it’s designing traffic flow for megacities, building accessible infrastructure for rural areas, or integrating sustainable fuels, transportation planning equips engineers to tackle hazards, congestion, isolation, and inefficiency. Suggested learning outcomes This activity teaches students how to use community transport to solve social and environmental problems. It will also teach them how to explain the rationale behind these decisions. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Build a popsicle stick catapult
IETEducationIETEducation

Build a popsicle stick catapult

(1)
Develop an understanding of levers and build a popsicle stick catapult from craft sticks with this free STEM lesson plan. This is an exciting and engaging way to learn about physics and engineering. With the right materials, build a simple yet effective catapult capable of launching chocolate eggs up into the air! This lesson plan is perfect for KS3 students and can be used as a fun one-off main activity to introduce levers. This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design & Technology, Mathematics and Science. This resource involves making a simple catapult which works as a lever to propel a chocolate or mini egg. This activity will take approximately 50 – 70 minutes to complete. Also included is a fun crossword using words from the activity to promote sticking learning. Tools/resources required Craft sticks (at least 7 per learner) Small elastic bands (at least 7 per learner, plus spares) A teaspoon (metal or plastic) Chocolate mini eggs (or similar) For the extension activity: Pencils (or similar, such as dowel rods) Elastic bands The engineering context Levers are one of the simplest machines and are used in many applications. These include pliers, scissors, brake pedals and wheels and axles. The principles of levers are also used in many applications when designing sports equipment, such as cricket bats, golf clubs and hockey sticks. Suggested learning outcomes After completing this Easter themed engineering resource students will be able to describe the three classes of lever and they will be able to make a structure. Download the free Build a popsicle stick catapult activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make a Christmas star lantern (Secondary)
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Make a Christmas star lantern (Secondary)

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In this fun and festive graphics project designed for secondary school students, learners focus on the making of a lantern shaped like a Christmas star using folded card and paper. This activity allows the theme of Christmas to develop their knowledge and skills in Design and Technology and Engineering. A activity sheet, presentation and templates are available to download for free. And please do share your classroom learning highlights with us @IETeducation
Make a paper Christmas star lantern (Primary)
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Make a paper Christmas star lantern (Primary)

(1)
In this festive graphics project designed for primary aged kids, students will use nets to make parts from card and paper, which they will then assemble into a lantern shaped like a Christmas star. This is a free resource that encourages learners to have fun with maths. Free handouts and templates are available to download below. Oh ho ho, and please do share your creative highlights with us @IETeducation #SantaLovesSTEM
Which medical imaging technique?
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Which medical imaging technique?

(2)
Select a method of medical imaging most appropriate for a particular medical condition The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other. Together with related activities, this resource allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics. Activity info, teachers’ notes and curriculum links This activity gets students to work in small teams to select a method of medical imaging which is appropriate to a particular medical condition. Students are provided with the medical records of eight patients. The different imaging techniques covered in this activity include: CAT, Gamma cameras, MRI, PET, Thermology, Ultrasound and X-rays. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Sew your own Christmas stocking
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Sew your own Christmas stocking

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In this fun Christmas craft project for secondary school students, learners will design and sew their own Christmas stocking. Our free resource is designed to allow learners to use the theme of the Christmas period to develop their knowledge and skills in Design and Technology and Engineering. The free activity sheet and instruction presentation are available to download below. Oh ho ho, and please do share your final creations with us @IETeducation! #SantaLovesSTEM
Pedometer design
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Pedometer design

(1)
Discuss the design of a step counter from the perspective of the engineer and the customer In this unit learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product that will aid people aiming to walk a certain amount per day. What is the BBC micro:bit? This activity is one of a series of resources to support using the BBC micro:bit in Design and Technology lessons. The BBC micro:bit is a compact, pocket-sized programmable device designed to introduce coding and digital creativity to young learners. Packed with sensors, buttons, and a LED display, the micro:bit enables hands-on exploration of coding concepts through its user-friendly interface. Created as part of the BBC’s “Make It Digital” initiative, the micro:bit empowers students to bring their ideas to life by programming animations, games, and interactive projects. Its versatility and ease of use make it a valuable tool for teaching computational thinking and fostering innovation among beginners, encouraging them to engage with technology and develop essential digital skills. The engineering context This subject serves as an excellent focal point for instructing students about programmable components and the incorporation of embedded intelligence within products. These aspects align with the core elements outlined in the 2014 curriculum for Design and Technology at key stage 3. Furthermore, it presents a valuable opportunity to leverage the BBC micro:bit within the classroom environment, enhancing learners’ product integration abilities. Suggested learning outcomes Upon completing this task, students will be able to analyse and deliberate upon current products from the standpoint of the product engineer and the customer. Additionally, they will comprehend the distinct roles of individuals engaged in the design and production processes. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Inputs and outputs of design
IETEducationIETEducation

Inputs and outputs of design

(1)
Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’ This activity aims to develop students’ understanding of key terms such as ‘system’, ‘input’, ‘process’, ‘output’, and ‘signal’, fostering critical thinking and independent investigation skills. Our ‘Time for a Game’ scheme of work offers an engaging electronics context, allowing students to delve into infrared technologies as seen in popular devices like the Nintendo Wii. This lesson plan helps leaners understand the core components that make up the devices they use every day. By learning about systems, inputs, processes, outputs, and signals, they will begin to see the world around them in a new light. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, science and design and technology (DT). Activity: Developing an understanding of the terms ‘system’, ‘input’, ‘process’, ‘output’ and ‘signal’ In this activity, students will work in pairs to define key terms and identify these features in common products using the ‘Inputs and Outputs of Design’ presentation. They will explore the concept of a system as a collection of parts designed to carry out a function, and learn how inputs activate the system, while outputs are activated by the process. They will also delve into the role of signals in transmitting information between different system blocks. To reinforce this learning, the Wii film will provide a practical example of these concepts at work. The engineering context This lesson plan provides an engaging introduction to engineering principles, as students learn about the components that make up the systems around them. Understanding the inputs, processes, outputs, and signals of a system is foundational to engineering and design. This activity will inspire students to consider a career in engineering, as they gain insights into the creativity, critical thinking, and problem-solving involved in designing and understanding complex systems. Suggested learning outcomes Upon completion of this activity, students will have a clear understanding of the difference between input, process, and output in a system and be able to define these terms. They’ll be able to identify these features in common products, enhancing their understanding of the devices and technologies they interact with daily. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation
Microchip technology
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Microchip technology

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Is it ethical to use microchip implants in pets and people? Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives. Activity info, teachers’ notes and curriculum links This engaging activity introduces students to the use of RFID technology. They investigate extensions to the use of such technology in various contexts. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Investigating simple linkages
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Investigating simple linkages

(1)
Looking at linkages using card models In this activity pupils will make models of three simple linkages from card. This is a fun STEM activity and a great way for KS2 to learn all about simple linkages. This resource could be used as a stand-alone activity or as an introduction to a design and make project, such as a greetings card with moving parts, a moving poster or display or a ‘grabber’ to pick things up. Activity: It can be advantageous to use a hole punch to create the holes where needed as this reduces the risk of tearing. Alternatively, the holes could be made by pushing through the card with a sharp pencil, into a piece of modelling clay. If tearing does occur, this can be addressed by using sticky tape on the rear of the part or background. For a moving pivot, the fastener goes through the two moving card parts and is opened up; for a fixed pivot, the fastener goes through a moving part and the background is opened up. Guides can be attached using sticky tape at each end. Whilst glue could be used, in practice this may not provide a sufficiently strong joint. As an extension activity students could produce a composite linkage that changes a single input motion into different types of output motion. Alternatively, students could create a moving model of an animal. The presentation can be downloaded below and includes detailed images for the making tasks plus additional support information for the teacher, such as examples of linkages made by pupils. Tools/resources required Copies of the linkages handout, printed on card, 1 per pupil (plus spares) Scissors Sticky tape Glue sticks Optional: Hole punches (ideally single hole punches) Pre-made models of each linkage, for demonstration The engineering context A mechanism is a group of parts that allow or change movement in some way. In practice almost all products that contain moving parts – ranging from scissors to pop-up books to car engines – include some form of mechanism. Suggested learning outcomes By the end of this activity students will be able to identify the parts of a linkage, they will know how simple linkages change the direction of motion and they will be able to cut and assemble simple linkages using card and scissors. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How to make a cardboard car
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How to make a cardboard car

(1)
Design and make a card model of a car body from a net In this engaging engineering activity for kids, pupils will learn about nets, wheels, and axles. They will combine these technologies to make the base and body for a cardboard car. This activity introduces and builds on knowledge of nets to make a complex three-dimensional shape suitable for the body shell of a car. It could be used at KS1 to develop practical skills making nets. Pupils may want to customise their car bodies by adding colour or graphics. However, please note that this needs to be done before the body is stuck together. Furthermore, it can reduce the risk of tearing if this is done before the net is cut out. As an optional extension, students could also customise the design of their vehicles, or even design their own body shells. The fold lines on the handout are all ‘valley’ folds – that means they are on the inside angle when produced. If they were on the outer face they could be referred to as hill folds. This activity will take 30-60 minutes to complete. Tools/resources required Copies of the car body handout, printed on card, 1 per pupil (plus spares) Scissors Glue sticks Optional: Sticky tape or double sided sticky tape Coloured pencils Hole punches (ideally single hole punches) Pre-made model of the example shape, for demonstration (this could be made large size, for example by printing out on A3 card) The engineering context Nets are used to make almost all forms of card packaging, ranging from simple cereal boxes with clear polymer ‘windows’, to display stands. A large supermarket may contain hundreds of thousands of different nets! Suggested learning outcomes By the end of this activity learners will know that 3D shapes can be constructed from nets using folds and tabs and they will be able to make a complex 3D shape from a 2D net. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Build a car that moves
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Build a car that moves

(1)
Learn how to make the base of a moving vehicle from card Build a car with axles that moves! Budding inventors engineer the base and body for a model car made from card with wheels and axles. This is a fun practical activity for participants to make a simple 3D shape from a 2D net. The KS1 DT activity then introduces axles and wheels to enable the car to move. Activity info, teachers’ notes and curriculum links In this activity, pupils will make the base of a moving vehicle to understand how cars are designed and how axles work to allow cars to move. Download the free resources! All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. Tools/resources required Copies of the car base handout, printed on card, 1 per pupil (plus spares) Axles, 2 per pupil – for example, wooden skewers Plastic tubing – this can be short sections cut from drinking straws Wheels, 4 per pupil Scissors Glue sticks Optional: Sticky tape or double-sided sticky tape Hole punches (ideally single hole punches) Coloured pencils Pre-made model of the base, for demonstration (this could be made large size, for example by printing out on A3 card) Download the activity sheets for free! The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales And please do share your classroom learning highlights with us @IETeducation
Maths for engineering poster
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Maths for engineering poster

(1)
Secondary classroom poster where your students can find out about the equations and formulae needed for engineering. Download the single poster or order a full set of posters for free from the IET Education website.
Core maths for designers poster
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Core maths for designers poster

(1)
Secondary classroom poster where your students can learn about the core maths principles and equations essential in design. Download the single poster or order a full poster set for free from the IET Education website.
Product design: create an ergonomic shopping bag
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Product design: create an ergonomic shopping bag

(1)
Designing an ergonomic shopping bag carrier for older adults In this activity students will design an ergonomic product aimed at older adults aged 60 and above. They will make use of anthropometric data to ensure that the product is fit for purpose. It’s an ideal product design lesson as it focusses on how ergonomics and anthropometric data can be used for making a shopping bag. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Our teaching resources explain the concepts of ergonomics and anthropometrics. Using this information students will design a product that assists with carrying several shopping bags in just one hand, ensuring it’s ergonomically designed for the carrier’s comfort. They’ll use anthropometric data to tailor the product to the target audience while considering its aesthetic appeal. After sketching and annotating their shopping bag designs, students share their work with a partner who will give feedback on what works well as well as what might be improved. Download our activity overview and presentation and ergonomic product design handout for a detailed lesson plan for teaching students about ergonomic design. What does anthropometric mean in design and technology (DT)? In design and technology (DT), anthropometric data refers to measurements of the human body. This might include measurements like hand size, height, and limb proportions. When students design products, they can use anthropometric data to ensure their product designs are comfortable, safe, and efficient for the intended users. The engineering context Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use. Suggested learning outcomes Students will be able to design an ergonomic product (specifically, a shopping bag) that meets the needs of older adults. They’ll understand what is meant by anthropometric data and be able to use it for aid the design of a product. They’ll also be able to communicate their design ideas using sketches, notes and annotations. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Filtering water
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Filtering water

(1)
Design and build your own water filtration system Water is crucial to human life, but it can also be a killer. Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. Activity info, teachers’ notes and curriculum links This activity gets students to investigate different possible ways of filtering dirty water to improve its cleanliness by designing and building their own water filtration systems. The lesson can be extended with a practical session in which students work in small teams to investigate the salinity of different water samples – see the related extension activity ‘Water Treatment Systems’ within the related activities section below. The engineering context Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. Engineers and scientists work to provide us with safe, clean drinking water, with efficient and clean methods for disposing of our waste water and practical drainage solutions. Suggested learning outcomes Students will be able to recall the different types of impurities that can contaminate water. As well as this, they’ll know how to describe how water filtration equipment acts in several different ways to produce potable (drinkable) water. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Moving pictures with levers and sliders
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Moving pictures with levers and sliders

(1)
Simple sliders and levers can be used to create movement in a picture. This activity teaches participants how levers and sliders work and how they can be used to create an engaging moving picture in a card or a book. How can I teach levers and sliders? This could be used in Key Stage 1 as a stand-alone activity or as a KS1 introduction to a design and technology project, such as: a greetings card - for example, a Christmas card where Santa’s sleigh moves across the sky a story detailing a journey – for example, inspired by a book they are reading (such as ‘We’re going on a bear hunt’); alternatively, this could be a fictional journey of their own devising the development of the book could be carried out as a class activity where each table or group of pupils works together to produce one or two pages, contributing to the book produced by the full class. This could also be linked to a story-writing activity in literacy a moving display - for example, charting the different activities carried out during a day, where the slider or lever indicates the changing time. On completing either model, pupils could also apply colour to their mechanism or add details to the background. Tools/resources required Copies of the moving pictures handout, printed on card, 1 per pupil (plus spares) Plain card (for the simple slider and lever backgrounds) Split pin-type metal fasteners (1 per pupil plus spares – see image in presentation) Scissors Sticky tape Glue sticks Optional Coloured pencils Hole punches (ideally single hole punches) Pre-made models of each mechanism, for demonstration Download the activity sheets for free! The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. All activity sheets and supporting resources for this KS1 DT activity are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your learning highlights with us @IETeducation.